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Classic point and click adventure game engine
/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.actions;
import com.badlogic.gdx.math.Vector2;
import com.bladecoder.engine.actions.Param.Type;
import com.bladecoder.engine.anim.SpritePosTween;
import com.bladecoder.engine.anim.Tween;
import com.bladecoder.engine.assets.EngineAssetManager;
import com.bladecoder.engine.model.BaseActor;
import com.bladecoder.engine.model.InteractiveActor;
import com.bladecoder.engine.model.SpriteActor;
import com.bladecoder.engine.model.VerbRunner;
import com.bladecoder.engine.model.World;
import com.bladecoder.engine.util.InterpolationMode;
@ActionDescription("Sets an actor Position animation")
public class PositionAnimAction implements Action {
public enum Mode {
DURATION, SPEED
}
@ActionPropertyDescription("The moving actor")
@ActionProperty(type = Type.SPRITE_ACTOR, required=true)
private String actor;
@ActionPropertyDescription("Sets the position from this actor")
@ActionProperty(type = Type.ACTOR)
private String target;
@ActionProperty
@ActionPropertyDescription("The absolute world position if no target is selected. Relative to target if selected.")
private Vector2 pos;
@ActionProperty(required = true, defaultValue = "1.0")
@ActionPropertyDescription("Duration or speed in pixels/sec. mode")
private float speed;
@ActionProperty(required = true)
@ActionPropertyDescription("Duration or speed of the animation")
private Mode mode;
@ActionProperty(required = true, defaultValue = "-1")
@ActionPropertyDescription("The times to repeat. -1 for infinity")
private int count = -1;
@ActionProperty(required = true)
@ActionPropertyDescription("If this param is 'false' the text is showed and the action continues inmediatly")
private boolean wait = true;
@ActionProperty(required = true, defaultValue = "NO_REPEAT")
@ActionPropertyDescription("The repeat mode")
private Tween.Type repeat = Tween.Type.NO_REPEAT; // FIXME: This adds more
// types not present
// here before
@ActionProperty
@ActionPropertyDescription("The target actor")
private InterpolationMode interpolation;
@Override
public boolean run(VerbRunner cb) {
float scale = EngineAssetManager.getInstance().getScale();
BaseActor a = World.getInstance().getCurrentScene().getActor(actor, true);
float x = a.getX();
float y = a.getY();
if(target != null){
BaseActor target = World.getInstance().getCurrentScene().getActor(this.target, false);
x = target.getX();
y = target.getY();
if(target instanceof InteractiveActor) {
Vector2 refPoint = ((InteractiveActor) target).getRefPoint();
x+= refPoint.x;
y+= refPoint.y;
}
if(pos != null){
x += pos.x * scale;
y += pos.y * scale;
}
} else if (pos != null) {
x = pos.x * scale;
y = pos.y * scale;
}
if (speed == 0 || !(a instanceof SpriteActor)) {
a.setPosition(x, y);
return false;
} else {
// WARNING: only spriteactors support animation
float s;
if (mode != null && mode == Mode.SPEED) {
Vector2 p0 = new Vector2(a.getX(), a.getY());
s = p0.dst(x, y) / (scale * speed);
} else {
s = speed;
}
SpritePosTween t = new SpritePosTween();
t.start((SpriteActor) a, repeat, count, x, y, s, interpolation,
wait ? cb : null);
((SpriteActor) a).addTween(t);
}
return wait;
}
}