com.bladecoder.engine.actions.SayAction Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of blade-engine Show documentation
Show all versions of blade-engine Show documentation
Classic point and click adventure game engine
/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.actions;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.utils.Json;
import com.badlogic.gdx.utils.JsonValue;
import com.bladecoder.engine.actions.Param.Type;
import com.bladecoder.engine.anim.Tween;
import com.bladecoder.engine.model.AnimationRenderer;
import com.bladecoder.engine.model.CharacterActor;
import com.bladecoder.engine.model.InteractiveActor;
import com.bladecoder.engine.model.Text;
import com.bladecoder.engine.model.TextManager;
import com.bladecoder.engine.model.VerbRunner;
import com.bladecoder.engine.model.World;
@ActionDescription("Says a text")
public class SayAction extends BaseCallbackAction {
@ActionPropertyDescription("The target actor.")
@ActionProperty(type = Type.CHARACTER_ACTOR, required = true)
private String actor;
@ActionPropertyDescription("The 'text' to show.")
@ActionProperty(type = Type.SMALL_TEXT)
private String text;
@ActionPropertyDescription("The 'voice' file to play if selected.")
@ActionProperty(type = Type.VOICE)
private String voiceId;
@ActionProperty(required = true, defaultValue = "SUBTITLE")
@ActionPropertyDescription("The type of the text.")
private Text.Type type = Text.Type.SUBTITLE;
@ActionPropertyDescription("The animation to set when talking.")
@ActionProperty(required = false)
private String animation;
@ActionProperty(defaultValue = "false")
@ActionPropertyDescription("Queue the text if other text is showing, or show it immediately.")
private boolean queue = false;
private String previousAnim = null;
@Override
public boolean run(VerbRunner cb) {
float x = TextManager.POS_SUBTITLE, y = TextManager.POS_SUBTITLE;
Color color = null;
if (text == null)
return false;
setVerbCb(cb);
InteractiveActor a = (InteractiveActor) World.getInstance().getCurrentScene().getActor(actor, false);
if (type == Text.Type.TALK && a != null) {
Rectangle boundingRectangle = a.getBBox().getBoundingRectangle();
x = boundingRectangle.getX() + boundingRectangle.getWidth() / 2;
y = boundingRectangle.getY() + boundingRectangle.getHeight();
color = ((CharacterActor) a).getTextColor();
restoreStandPose((CharacterActor) a);
startTalkAnim((CharacterActor) a);
}
World.getInstance().getTextManager().addText(text, x, y, queue, type, color, null,
a != null ? a.getId() : actor, voiceId, this);
return getWait();
}
@Override
public void resume() {
if (type == Text.Type.TALK) {
CharacterActor a = (CharacterActor) World.getInstance().getCurrentScene().getActor(actor, false);
a.startAnimation(previousAnim, Tween.Type.SPRITE_DEFINED, 0, null);
}
if (getWait())
super.resume();
}
private void restoreStandPose(CharacterActor a) {
if (a == null)
return;
String fa = ((AnimationRenderer) a.getRenderer()).getCurrentAnimationId();
// If the actor was already talking we restore the actor to the 'stand'
// pose
String talkAnim = animation != null ? animation : a.getTalkAnim();
if (fa.startsWith(talkAnim)) {
a.stand();
}
}
private void startTalkAnim(CharacterActor a) {
previousAnim = ((AnimationRenderer) a.getRenderer()).getCurrentAnimationId();
if (animation != null)
a.startAnimation(animation, null);
else
a.talk();
}
@Override
public void write(Json json) {
json.writeValue("previousAnim", previousAnim);
super.write(json);
}
@Override
public void read(Json json, JsonValue jsonData) {
previousAnim = json.readValue("previousAnim", String.class, jsonData);
super.read(json, jsonData);
}
}