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Classic point and click adventure game engine
/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.actions;
import com.bladecoder.engine.actions.Param.Type;
import com.bladecoder.engine.assets.EngineAssetManager;
import com.bladecoder.engine.model.BaseActor;
import com.bladecoder.engine.model.CharacterActor;
import com.bladecoder.engine.model.Scene;
import com.bladecoder.engine.model.VerbRunner;
import com.bladecoder.engine.model.World;
@ActionDescription("Sets the scene player")
public class SetPlayerAction implements Action {
@ActionProperty(type = Type.SCENE_CHARACTER_ACTOR, required = true)
@ActionPropertyDescription("The scene player")
private SceneActorRef actor;
@ActionProperty
@ActionPropertyDescription("The inventory 'id' for the player. If empty, the inventory will not change.")
private String inventory;
@Override
public boolean run(VerbRunner cb) {
Scene s = actor.getScene();
BaseActor a = s.getActor(actor.getActorId(), true);
s.setPlayer((CharacterActor)a);
if(inventory != null) {
World w = World.getInstance();
w.getInventory().dispose();
w.setInventory(inventory);
w.getInventory().loadAssets();
EngineAssetManager.getInstance().finishLoading();
w.getInventory().retrieveAssets();
}
return false;
}
}