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Classic point and click adventure game engine
/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.actions;
import com.bladecoder.engine.model.InteractiveActor;
import com.bladecoder.engine.model.Scene;
import com.bladecoder.engine.model.VerbRunner;
import com.bladecoder.engine.model.World;
import com.bladecoder.engine.util.EngineLogger;
@ActionDescription(name="ActorState", value="Sets the actor state")
public class SetStateAction implements Action {
@ActionProperty(required = true)
@ActionPropertyDescription("The target actor")
private SceneActorRef actor;
@ActionProperty
@ActionPropertyDescription("The actor 'state'")
private String state;
@Override
public boolean run(VerbRunner cb) {
final Scene s = actor.getScene();
String actorId = actor.getActorId();
if (actorId == null) {
// if called in a scene verb and no actor is specified, set the state of the scene
s.setState(state);
return false;
}
InteractiveActor a = (InteractiveActor)s.getActor(actorId, false);
if(a == null) { // search in inventory
a = World.getInstance().getInventory().get(actorId);
}
if(a != null)
a.setState(state);
else
EngineLogger.error("SetState - Actor not found: " + actorId);
return false;
}
}