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/*******************************************************************************
 * Copyright 2014 Rafael Garcia Moreno.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/
package com.bladecoder.engine.actions;

import com.badlogic.gdx.graphics.Color;
import com.bladecoder.engine.actions.Param.Type;
import com.bladecoder.engine.anim.SpriteTintTween;
import com.bladecoder.engine.anim.Tween;
import com.bladecoder.engine.model.SpriteActor;
import com.bladecoder.engine.model.VerbRunner;
import com.bladecoder.engine.model.World;
import com.bladecoder.engine.util.InterpolationMode;

@ActionDescription(value= "Sets an actor Color animation")
public class TintAnimAction implements Action {
	@ActionPropertyDescription("The target actor")
	@ActionProperty(type = Type.SPRITE_ACTOR, required=true)
	private String actor;

	@ActionProperty(type = Type.COLOR, required = true)
	@ActionPropertyDescription( "The target color (RRGGBBAA).")
	private Color color;

	@ActionProperty(required = true, defaultValue = "1.0")
	@ActionPropertyDescription("Duration of the animation in seconds")
	private float speed;

	@ActionProperty
	@ActionPropertyDescription("The The times to repeat")
	private int count = 1;

	@ActionProperty(required = true)
	@ActionPropertyDescription("If this param is 'false' the transition is showed and the action continues inmediatly")
	private boolean wait = true;

	@ActionProperty(required = true, defaultValue = "NO_REPEAT")
	@ActionPropertyDescription("The repeat mode")
	private Tween.Type repeat = Tween.Type.NO_REPEAT;

	@ActionProperty
	@ActionPropertyDescription("The interpolation mode")
	private InterpolationMode interpolation;

	@Override
	public boolean run(VerbRunner cb) {				
		SpriteActor a = (SpriteActor) World.getInstance().getCurrentScene().getActor(actor, true);

		
		SpriteTintTween t = new SpriteTintTween();
		t.start(a, repeat, count, color, speed, interpolation,
				wait ? cb : null);
		
		a.addTween(t);
		
		return wait;
	}

}




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