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Classic point and click adventure game engine
/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.actions;
import com.badlogic.gdx.graphics.Color;
import com.bladecoder.engine.actions.Param.Type;
import com.bladecoder.engine.model.Transition;
import com.bladecoder.engine.model.VerbRunner;
import com.bladecoder.engine.model.World;
@ActionDescription("Sets a transition effect (FADEIN/FADEOUT)")
public class TransitionAction implements Action {
@ActionProperty(required = true, defaultValue = "1.0")
@ActionPropertyDescription("Duration of the transition")
private float time = 1;
@ActionPropertyDescription("The color to fade ('white', 'black' or RRGGBBAA).")
@ActionProperty(type = Type.COLOR, required = true, defaultValue = "black")
private Color color = new Color(0,0,0,1);
@ActionProperty(required = true, defaultValue = "FADE_IN")
@ActionPropertyDescription("The transition type (fadein/fadeout)")
private Transition.Type type = Transition.Type.FADE_IN; // FIXME: This adds NONE as a valid value
@ActionProperty(required = true)
@ActionPropertyDescription("If this param is 'false' the transition is showed and the action continues inmediatly")
private boolean wait = true;
@Override
public boolean run(VerbRunner cb) {
Transition t = World.getInstance().getTransition();
t.create(time, color, type, wait?cb:null);
return wait;
}
}