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Classic point and click adventure game engine
/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.anim;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Json;
import com.badlogic.gdx.utils.JsonValue;
import com.bladecoder.engine.actions.ActionCallback;
import com.bladecoder.engine.model.SceneCamera;
import com.bladecoder.engine.util.InterpolationMode;
/**
* Tween for camera position and zoom animation
*/
public class CameraTween extends Tween {
private float startX, startY, startZoom;
private float targetX, targetY, targetZoom;
public CameraTween() {
}
public void start(SceneCamera camera, Tween.Type repeatType, int count, float targetX, float targetY,
float targetZoom, float duration, InterpolationMode interpolation, ActionCallback cb) {
this.target = camera;
Vector2 currentPos = camera.getPosition();
startX = currentPos.x;
startY = currentPos.y;
startZoom = camera.getZoom();
this.targetX = targetX;
this.targetY = targetY;
this.targetZoom = targetZoom;
setDuration(duration);
setType(repeatType);
setCount(count);
setInterpolation(interpolation);
if (cb != null) {
setCb(cb);
}
}
@Override
public void updateTarget() {
target.setZoom(startZoom + getPercent() * (targetZoom - startZoom));
target.setPosition(startX + getPercent() * (targetX - startX), startY + getPercent() * (targetY - startY));
}
@Override
public void write(Json json) {
super.write(json);
json.writeValue("startX", startX);
json.writeValue("startY", startY);
json.writeValue("startZoom", startZoom);
json.writeValue("targetX", targetX);
json.writeValue("targetY", targetY);
json.writeValue("targetZoom", targetZoom);
}
@Override
public void read(Json json, JsonValue jsonData) {
super.read(json, jsonData);
startX = json.readValue("startX", Float.class, jsonData);
startY = json.readValue("startY", Float.class, jsonData);
startZoom = json.readValue("startZoom", Float.class, jsonData);
targetX = json.readValue("targetX", Float.class, jsonData);
targetY = json.readValue("targetY", Float.class, jsonData);
targetZoom = json.readValue("targetZoom", Float.class, jsonData);
}
}