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Classic point and click adventure game engine
/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.anim;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.utils.Json;
import com.badlogic.gdx.utils.JsonValue;
import com.bladecoder.engine.actions.ActionCallback;
import com.bladecoder.engine.model.SpriteActor;
import com.bladecoder.engine.util.InterpolationMode;
/**
* Tween for SpriteActor alpha animation
*/
public class SpriteAlphaTween extends Tween {
private float startAlpha;
private float targetAlpha;
public SpriteAlphaTween() {
}
public void start(SpriteActor target, Type repeatType, int count, float tAlpha, float duration, InterpolationMode interpolation, ActionCallback cb) {
setTarget(target);
if(target.getTint() == null)
target.setTint(Color.WHITE.cpy());
startAlpha = target.getTint().a;
targetAlpha = tAlpha;
setDuration(duration);
setType(repeatType);
setCount(count);
setInterpolation(interpolation);
if (cb != null) {
setCb(cb);
}
restart();
}
@Override
public void updateTarget() {
target.getTint().a = startAlpha + getPercent() * (targetAlpha - startAlpha);
}
@Override
public void write(Json json) {
super.write(json);
json.writeValue("startAlpha", startAlpha);
json.writeValue("targetAlpha", targetAlpha);
}
@Override
public void read(Json json, JsonValue jsonData) {
super.read(json, jsonData);
startAlpha = json.readValue("startAlpha", float.class, 1.0f, jsonData);
targetAlpha = json.readValue("targetAlpha", float.class, 1.0f, jsonData);
}
}