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Classic point and click adventure game engine
/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.anim;
import com.badlogic.gdx.utils.Json;
import com.badlogic.gdx.utils.JsonValue;
import com.bladecoder.engine.actions.ActionCallback;
import com.bladecoder.engine.model.SpriteActor;
import com.bladecoder.engine.util.InterpolationMode;
/**
* Tween for spriteactor position animation
*
* TODO: Y speed depends on scale if fake depth is used
*/
public class SpritePosTween extends Tween {
private float startX, startY;
private float targetX, targetY;
private InterpolationMode interpolationX;
private InterpolationMode interpolationY;
public SpritePosTween() {
}
public void start(SpriteActor target, Tween.Type repeatType, int count, float tx, float ty, float duration, InterpolationMode interpolation, ActionCallback cb) {
start(target, repeatType, count, tx, ty, duration, interpolation, interpolation, cb);
}
public void start(SpriteActor target, Tween.Type repeatType, int count, float tx, float ty, float duration,
InterpolationMode interpolationX, InterpolationMode interpolationY, ActionCallback cb) {
this.target = target;
startX = target.getX();
startY = target.getY();
targetX = tx;
targetY = ty;
setDuration(duration);
setType(repeatType);
setCount(count);
this.interpolationX = interpolationX;
this.interpolationY = interpolationY;
if (cb != null) {
setCb(cb);
}
restart();
}
@Override
public void updateTarget() {
float percentX = getPercent(interpolationX);
float percentY = getPercent(interpolationY);
target.setPosition(startX + percentX * (targetX - startX),
startY + percentY * (targetY - startY));
}
@Override
public void write(Json json) {
super.write(json);
json.writeValue("startX", startX);
json.writeValue("startY", startY);
json.writeValue("targetX", targetX);
json.writeValue("targetY", targetY);
json.writeValue("interpolationX", interpolationX);
json.writeValue("interpolationY", interpolationY);
}
@Override
public void read(Json json, JsonValue jsonData) {
super.read(json, jsonData);
startX = json.readValue("startX", Float.class, jsonData);
startY = json.readValue("startY", Float.class, jsonData);
targetX = json.readValue("targetX", Float.class, jsonData);
targetY = json.readValue("targetY", Float.class, jsonData);
interpolationX = json.readValue("interpolationX", InterpolationMode.class, jsonData);
interpolationY = json.readValue("interpolationY", InterpolationMode.class, jsonData);
}
}