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Classic point and click adventure game engine
/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.anim;
import com.badlogic.gdx.utils.Json;
import com.badlogic.gdx.utils.JsonValue;
import com.bladecoder.engine.actions.ActionCallback;
import com.bladecoder.engine.model.SpriteActor;
import com.bladecoder.engine.util.InterpolationMode;
/**
* Tween for spriteactor scale animation
*/
public class SpriteRotateTween extends Tween {
private float startRot;
private float targetRot;
public SpriteRotateTween() {
}
public void start(SpriteActor target, Type repeatType, int count, float tRot, float duration, InterpolationMode interpolation, ActionCallback cb) {
this.target = target;
startRot = target.getRot();
targetRot = tRot;
setDuration(duration);
setType(repeatType);
setCount(count);
setInterpolation(interpolation);
if (cb != null) {
setCb(cb);
}
restart();
}
@Override
public void updateTarget() {
target.setRot(startRot + getPercent() * (targetRot - startRot));
}
@Override
public void write(Json json) {
super.write(json);
json.writeValue("startRot", startRot);
json.writeValue("targetRot", targetRot);
}
@Override
public void read(Json json, JsonValue jsonData) {
super.read(json, jsonData);
startRot = json.readValue("startRot", Float.class, jsonData);
targetRot = json.readValue("targetRot", Float.class, jsonData);
}
}