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Classic point and click adventure game engine
/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.i18n;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.util.Locale;
import java.util.PropertyResourceBundle;
import java.util.ResourceBundle;
import java.util.ResourceBundle.Control;
import com.badlogic.gdx.files.FileHandle;
import com.bladecoder.engine.assets.EngineAssetManager;
import com.bladecoder.engine.util.FileUtils;
public class I18NControl extends Control {
String encoding;
public I18NControl(String encoding) {
this.encoding = encoding;
}
@Override
public ResourceBundle newBundle(String baseName, Locale locale, String format,
ClassLoader loader, boolean reload) throws IllegalAccessException,
InstantiationException, IOException {
String bundleName = toBundleName(baseName, locale);
String resourceName = toResourceName(bundleName, "properties");
ResourceBundle bundle = null;
InputStream inputStream = null;
FileHandle fileHandle = EngineAssetManager.getInstance().getAsset(resourceName);
if (FileUtils.exists(fileHandle)) {
try {
// inputStream = loader.getResourceAsStream(resourceName);
inputStream = fileHandle.read();
bundle = new PropertyResourceBundle(new InputStreamReader(inputStream, encoding));
} finally {
if (inputStream != null)
inputStream.close();
}
}
return bundle;
}
}