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Classic point and click adventure game engine
/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.model;
import com.badlogic.gdx.math.Polygon;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Json;
import com.badlogic.gdx.utils.Json.Serializable;
import com.badlogic.gdx.utils.JsonValue;
import com.bladecoder.engine.assets.EngineAssetManager;
import com.bladecoder.engine.util.SerializationHelper;
import com.bladecoder.engine.util.SerializationHelper.Mode;
/**
* A BaseActor is the foundation for all actors in Scenes
*
* @author rgarcia
*/
abstract public class BaseActor implements Serializable {
protected String id;
protected Scene scene = null;
protected boolean visible = true;
protected final Polygon bbox = new Polygon();
private String initScene;
public String getId() {
return id;
}
public void setId(String id) {
this.id = id;
}
public Polygon getBBox() {
return bbox;
}
public boolean hit(float x, float y) {
return getBBox().contains(x, y);
}
public boolean isVisible() {
return visible;
}
public void setVisible(boolean visible) {
this.visible = visible;
}
public void setScene(Scene s) {
scene = s;
}
public Scene getScene() {
return scene;
}
abstract public void update(float delta);
@Override
public String toString() {
StringBuffer sb = new StringBuffer();
sb.append("\nObject: ").append(id);
sb.append("\n Visible: ").append(visible);
sb.append("\n Pos: ").append(getBBox().getX() + " , " + getBBox().getY());
sb.append("\n Scale: ").append(getBBox().getScaleX());
sb.append("\n");
return sb.toString();
}
public float getX() {
return bbox.getX();
}
public float getY() {
return bbox.getY();
}
public void setPosition(float x, float y) {
bbox.setPosition(x, y);
}
public String getInitScene() {
return initScene;
}
public void setInitScene(String initScene) {
this.initScene = initScene;
}
@Override
public void write(Json json) {
if (SerializationHelper.getInstance().getMode() == Mode.MODEL) {
json.writeValue("id", id);
json.writeValue("bbox", bbox.getVertices());
} else {
}
float worldScale = EngineAssetManager.getInstance().getScale();
Vector2 scaledPos = new Vector2(bbox.getX() / worldScale, bbox.getY() / worldScale);
json.writeValue("pos", scaledPos);
json.writeValue("visible", visible);
}
@Override
public void read(Json json, JsonValue jsonData) {
if (SerializationHelper.getInstance().getMode() == Mode.MODEL) {
id = json.readValue("id", String.class, jsonData);
float[] verts = json.readValue("bbox", float[].class, jsonData);
if (verts.length > 0)
bbox.setVertices(verts);
} else {
}
Vector2 pos = json.readValue("pos", Vector2.class, jsonData);
if (pos != null) {
float worldScale = EngineAssetManager.getInstance().getScale();
bbox.setPosition(pos.x * worldScale, pos.y * worldScale);
bbox.setScale(worldScale, worldScale);
visible = json.readValue("visible", boolean.class, visible, jsonData);
}
}
}