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Classic point and click adventure game engine
/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.model;
/**
* An Obstacle actor is used to restrict the walk zone in the scene
*
* @author rgarcia
*/
public class ObstacleActor extends BaseActor {
public void setVisible(boolean visible) {
this.visible = visible;
if(scene!= null && scene.getPolygonalNavGraph() != null) {
if(visible)
scene.getPolygonalNavGraph().addDinamicObstacle(bbox);
else
scene.getPolygonalNavGraph().removeDinamicObstacle(bbox);
}
}
@Override
public void update(float delta) {
}
public void setPosition(float x, float y) {
boolean inNavGraph = false;
if(scene != null && scene.getPolygonalNavGraph() != null) {
inNavGraph = scene.getPolygonalNavGraph().removeDinamicObstacle(bbox);
}
bbox.setPosition(x, y);
if(inNavGraph) {
scene.getPolygonalNavGraph().addDinamicObstacle(bbox);
}
}
}