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Classic point and click adventure game engine
/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.model;
import com.badlogic.gdx.audio.Sound;
import com.bladecoder.engine.assets.AssetConsumer;
import com.bladecoder.engine.assets.EngineAssetManager;
public class SoundFX implements AssetConsumer {
transient private Sound s;
private String id;
private boolean loop;
private String filename;
private float volume = 1f;
private float pan = 0f;
private boolean preload;
public SoundFX() {
}
public SoundFX(String id, String filename, boolean loop, float volume, float pan, boolean preload) {
this.id = id;
this.filename = filename;
this.loop = loop;
this.volume = volume;
this.pan = pan;
}
public void play() {
if(s==null) {
if(!preload) {
loadAssets();
EngineAssetManager.getInstance().finishLoading();
retrieveAssets();
if(s == null)
return;
} else {
return;
}
}
if(loop) s.loop(volume, 1, pan);
else s.play(volume, 1, pan);
}
public void stop() {
if(s==null)
return;
s.stop();
}
public void pause() {
if(s==null)
return;
s.pause();
}
public void resume() {
if(s==null)
return;
s.resume();
}
public boolean getLoop() {
return loop;
}
public String getId() {
return id != null? id: filename;
}
public void setId(String id) {
this.id = id;
}
public float getPan() {
return pan;
}
public void setPan(float pan) {
this.pan = pan;
}
public void setLoop(boolean loop) {
this.loop = loop;
}
public float getVolume() {
return volume;
}
public void setVolume(float volume) {
this.volume = volume;
}
public String getFilename() {
return filename;
}
public void setFilename(String filename) {
this.filename = filename;
}
public boolean isPreload() {
return preload;
}
public void setPreload(boolean preload) {
this.preload = preload;
}
@Override
public void loadAssets() {
// EngineLogger.debug("LOADING SOUND: " + id + " - " + filename);
EngineAssetManager.getInstance().loadSound(getFilename());
}
@Override
public void retrieveAssets() {
s = EngineAssetManager.getInstance().getSound(getFilename());
}
@Override
public void dispose() {
// EngineLogger.debug("DISPOSING SOUND: " + id + " - " + filename);
stop();
EngineAssetManager.getInstance().disposeSound(getFilename());
}
}