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/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.bladecoder.engine.pathfinder;

/** The description for the data we're pathfinding over as an arbitrary graph. This provides the contract between the data being
 * searched (i.e. the game map) and the path finding generic tools.
 * 

* Original implementation by Kevin Glass from Slick2D. *

* @author hneuer */ public interface NavGraph> { /** Check if the given location is blocked, i.e. blocks movement of the supplied mover. */ public boolean blocked (NavContext context, N targetNode); /** Get the cost of moving to the target node. This can be used to make certain areas more desirable. A simple and valid * implementation of this method would be to return 1 in all cases. */ public float getCost (NavContext context, N targetNode); }




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