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Classic point and click adventure game engine
/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.pathfinder;
/** The description for the data we're pathfinding over as an arbitrary graph. This provides the contract between the data being
* searched (i.e. the game map) and the path finding generic tools.
*
* Original implementation by Kevin Glass from Slick2D.
*
* @author hneuer */
public interface NavGraph> {
/** Check if the given location is blocked, i.e. blocks movement of the supplied mover. */
public boolean blocked (NavContext context, N targetNode);
/** Get the cost of moving to the target node. This can be used to make certain areas more desirable. A simple and valid
* implementation of this method would be to return 1 in all cases. */
public float getCost (NavContext context, N targetNode);
}