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Classic point and click adventure game engine
/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.pathfinder;
import com.badlogic.gdx.utils.Array;
/** A single node in the navigation graph. It contains an array of neighbor nodes, that way it is possible to build up arbitrary
* navigation graphs, e.g. a tiled map with no diagonal movement may contain up to 4 neighbors for each node.
* @author hneuer */
public class NavNode> {
/** The parent of this node, how we reached it in the search */
public N parent;
/** The list of all adjacent neighbor nodes. */
public final Array neighbors = new Array();
/** Algorithm specific data. */
protected Object algoData;
}