com.bladecoder.engine.pathfinder.PathFinder Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of blade-engine Show documentation
Show all versions of blade-engine Show documentation
Classic point and click adventure game engine
/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.pathfinder;
/** A description of an implementation that can find a path from one node in an arbitrary graph to another based on information
* provided by that graph.
*
* Original implementation by Kevin Glass from Slick2D.
*
* @author hneuer */
public interface PathFinder> {
/** Find a path from the start node to the target node avoiding blockages and attempting to honor costs provided by the graph.
*
* @param mover The entity that will be moving along the path. This provides a place to pass context information about the game
* entity doing the moving, e.g. can it fly? can it swim etc.
*
* @param startNode the start node
* @param targetNode the target node
* @param out out-parameter for the navigation path. Will only be filled if a path is found, otherwise it won't get touched.
* @return True if a path was found. */
public boolean findPath (Object mover, N startNode, N targetNode, NavPath out);
}