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Classic point and click adventure game engine
/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.polygonalpathfinder;
import java.util.ArrayList;
import com.badlogic.gdx.math.Vector2;
import com.bladecoder.engine.pathfinder.NavPath;
/**
* Implementation of a navigation path for a polygonal map.
*
* @author rgarcia
*/
public class NavPathPolygonal implements NavPath {
private final ArrayList resultPath = new ArrayList();
@Override
public void fill (NavNodePolygonal startNode, NavNodePolygonal targetNode) {
// TODO Ineficcient add in index 0 and new
resultPath.clear();
NavNodePolygonal current = targetNode;
while (current != startNode) {
resultPath.add(0, new Vector2(current.getX(), current.getY()));
current = (NavNodePolygonal)current.parent;
}
resultPath.add(0, new Vector2(current.getX(), current.getY()));
}
@Override
public void clear () {
resultPath.clear();
}
@Override
public int getLength () {
return resultPath.size();
}
public ArrayList getPath() {
return resultPath;
}
}