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Classic point and click adventure game engine
/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.ui;
import java.text.MessageFormat;
import java.util.Locale;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.Input.Peripheral;
import com.badlogic.gdx.InputAdapter;
import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.ScreenAdapter;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.Texture.TextureFilter;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.utils.viewport.ScreenViewport;
import com.badlogic.gdx.utils.viewport.Viewport;
import com.bladecoder.engine.assets.EngineAssetManager;
import com.bladecoder.engine.i18n.I18N;
import com.bladecoder.engine.ui.UI.Screens;
import com.bladecoder.engine.ui.defaults.DefaultSceneScreen.UIModes;
import com.bladecoder.engine.util.Config;
public class HelpScreen extends ScreenAdapter implements BladeScreen {
private final static String PIE_FILENAME = "ui/helpPie";
private final static String TWO_BUTTONS_FILENAME = "ui/helpDesktop";
private final static String SINGLE_CLICK_FILENAME = "ui/helpDesktop"; // TODO
// Help
// for
// single
// button
private Texture tex;
private UI ui;
private String localeFilename;
private final Viewport viewport = new ScreenViewport();
private final InputProcessor inputProcessor = new InputAdapter() {
@Override
public boolean keyUp(int keycode) {
switch (keycode) {
case Input.Keys.ESCAPE:
case Input.Keys.BACK:
ui.setCurrentScreen(Screens.MENU_SCREEN);
break;
}
// FIXME: This ALWAYS return true, even when we haven't dealt with
// the key. Is that expected?
return true;
}
@Override
public boolean touchUp(int screenX, int screenY, int pointer, int button) {
ui.setCurrentScreen(Screens.MENU_SCREEN);
return true;
}
};
@Override
public void render(float delta) {
SpriteBatch batch = ui.getBatch();
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.setProjectionMatrix(viewport.getCamera().combined);
batch.begin();
batch.draw(tex, 0, 0, viewport.getScreenWidth(), viewport.getScreenHeight());
batch.end();
}
@Override
public void resize(int width, int height) {
viewport.update(width, height, true);
}
@Override
public void dispose() {
if(tex != null) {
tex.dispose();
tex = null;
}
}
@Override
public void show() {
final Locale locale = I18N.getCurrentLocale();
String filename = null;
UIModes uiMode = UIModes.valueOf(Config.getProperty(Config.UI_MODE, "TWO_BUTTONS").toUpperCase(Locale.ENGLISH));
if (Gdx.input.isPeripheralAvailable(Peripheral.MultitouchScreen) && uiMode == UIModes.TWO_BUTTONS) {
uiMode = UIModes.PIE;
}
switch (uiMode) {
case PIE:
filename = PIE_FILENAME;
break;
case SINGLE_CLICK:
filename = SINGLE_CLICK_FILENAME;
break;
case TWO_BUTTONS:
filename = TWO_BUTTONS_FILENAME;
break;
}
localeFilename = MessageFormat.format("{0}_{1}.png", filename, locale.getLanguage());
if (!EngineAssetManager.getInstance().assetExists(localeFilename))
localeFilename = MessageFormat.format("{0}.png", filename);
tex = new Texture(EngineAssetManager.getInstance().getResAsset(localeFilename));
tex.setFilter(TextureFilter.Linear, TextureFilter.Linear);
Gdx.input.setInputProcessor(inputProcessor);
}
@Override
public void hide() {
dispose();
}
@Override
public void setUI(UI ui) {
this.ui = ui;
}
}