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Classic point and click adventure game engine
/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.ui;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.ScreenAdapter;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.utils.viewport.ScreenViewport;
import com.badlogic.gdx.utils.viewport.Viewport;
import com.bladecoder.engine.assets.EngineAssetManager;
import com.bladecoder.engine.ui.UI.Screens;
import com.bladecoder.engine.util.RectangleRenderer;
public class LoadingScreen extends ScreenAdapter implements BladeScreen {
private final static float INIT_TIME_SEG = 1f;
private int pos = 0;
private int numSquares = 3;
private float x, y;
private float squareWidth = 30f;
private float squareHeight = 30f;
private float margin = 10f;
private float initTime = 0;
private float delta = 0;
private UI ui;
private final Viewport viewport = new ScreenViewport();
@Override
public void render(float delta) {
if (!EngineAssetManager.getInstance().isLoading()) {
ui.setCurrentScreen(Screens.SCENE_SCREEN);
return;
}
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
// Only show the squares when time > INIT_TIME
if (initTime < INIT_TIME_SEG) {
initTime += delta;
return;
}
final SpriteBatch batch = ui.getBatch();
batch.setProjectionMatrix(viewport.getCamera().combined);
batch.begin();
update(delta);
for (int i = 0; i < numSquares; i++) {
final Color color = i == pos ? Color.WHITE : Color.GRAY;
RectangleRenderer.draw(ui.getBatch(), x + i * (squareWidth + margin), y, squareWidth, squareHeight, color);
}
batch.end();
}
private void update(float d) {
delta += d;
if (delta > 0.4) {
pos = (pos + 1) % numSquares;
delta = 0;
}
}
@Override
public void resize(int width, int height) {
viewport.update(width, height, true);
x = (viewport.getWorldWidth() - (squareWidth * numSquares + margin * (numSquares - 1))) / 2;
y = (viewport.getWorldHeight() - squareHeight) / 2;
}
@Override
public void show() {
Gdx.input.setInputProcessor(null);
initTime = 0;
delta = 0;
}
@Override
public void setUI(UI ui) {
this.ui = ui;
}
}