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Classic point and click adventure game engine
/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.ui;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.GlyphLayout;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.actions.Actions;
import com.badlogic.gdx.scenes.scene2d.ui.Button;
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
import com.bladecoder.engine.i18n.I18N;
import com.bladecoder.engine.model.InteractiveActor;
import com.bladecoder.engine.util.DPIUtils;
import com.bladecoder.engine.util.RectangleRenderer;
public class PieMenu extends com.badlogic.gdx.scenes.scene2d.Group {
private BitmapFont font;
private Button lookatButton;
private Button talktoButton;
private Button pickupButton;
private float x = 0, y = 0;
private InteractiveActor iActor = null;
private final SceneScreen sceneScreen;
private int viewportWidth, viewportHeight;
private final GlyphLayout layout = new GlyphLayout();
private String desc = null;
public PieMenu(SceneScreen scr) {
sceneScreen = scr;
font = scr.getUI().getSkin().getFont("desc");
lookatButton = new Button(scr.getUI().getSkin(), "pie_lookat");
addActor(lookatButton);
lookatButton.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, com.badlogic.gdx.scenes.scene2d.Actor actor) {
if (iActor != null) {
sceneScreen.runVerb(iActor, "lookat", null);
}
hide();
}
});
talktoButton = new Button(scr.getUI().getSkin(), "pie_talkto");
addActor(talktoButton);
talktoButton.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, com.badlogic.gdx.scenes.scene2d.Actor actor) {
if (iActor != null) {
sceneScreen.runVerb(iActor, "talkto", null);
}
hide();
}
});
pickupButton = new Button(scr.getUI().getSkin(), "pie_pickup");
addActor(pickupButton);
pickupButton.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, com.badlogic.gdx.scenes.scene2d.Actor actor) {
if (iActor != null) {
sceneScreen.runVerb(iActor, "pickup", null);
}
hide();
}
});
}
@Override
public void draw(Batch batch, float alpha) {
super.draw(batch, alpha);
// DRAW TARGET DESCRIPTION
String desc = iActor.getDesc();
if (desc != null) {
float margin = DPIUtils.UI_SPACE;
float textX = x - layout.width / 2;
float textY = y - layout.height - DPIUtils.UI_SPACE;
if (textX < 0)
textX = 0;
RectangleRenderer.draw(batch, textX - margin, textY - layout.height - margin,
layout.width + margin*2, layout.height + margin*2, Color.BLACK);
font.draw(batch, layout, textX, textY);
}
}
public void hide() {
setVisible(false);
iActor = null;
}
public void show(InteractiveActor a, float x, float y) {
setVisible(true);
this.x = x;
this.y = y;
iActor = a;
// DRAW TARGET DESCRIPTION
desc = iActor.getDesc();
if (desc != null) {
if (desc.charAt(0) == I18N.PREFIX)
desc = I18N.getString(desc.substring(1));
layout.setText(font, desc);
}
Actor rightButton;
if (a.getVerb("talkto") != null) {
talktoButton.setVisible(true);
pickupButton.setVisible(false);
rightButton = talktoButton;
} else {
talktoButton.setVisible(false);
pickupButton.setVisible(true);
rightButton = pickupButton;
}
float margin = DPIUtils.getMarginSize();
// FITS TO SCREEN
if(x < lookatButton.getWidth() + margin)
this.x = lookatButton.getWidth() + margin;
else if(x > viewportWidth - lookatButton.getWidth() - margin)
this.x = viewportWidth - lookatButton.getWidth() - margin;
if(y < margin)
this.y = margin;
else if(y > viewportHeight - lookatButton.getHeight() - margin)
this.y = viewportHeight - lookatButton.getHeight() - margin;
//lookatButton.setPosition(this.x - lookatButton.getWidth() - margin / 2, this.y + margin);
lookatButton.setPosition(this.x - lookatButton.getWidth() / 2, this.y - lookatButton.getHeight() / 2);
lookatButton.addAction(Actions
.moveTo(this.x - lookatButton.getWidth() - margin / 2, this.y + margin, .1f));
// rightButton.setPosition(this.x + margin / 2, this.y + margin);
rightButton.setPosition(this.x - lookatButton.getWidth() / 2, this.y - lookatButton.getHeight() / 2);
rightButton.addAction(Actions
.moveTo(this.x + margin / 2, this.y + margin, .1f));
}
public void resize(int width, int height) {
viewportWidth = width;
viewportHeight = height;
setBounds(0, 0, width, height);
float size = DPIUtils.getPrefButtonSize();
lookatButton.setSize(size, size);
talktoButton.setSize(size, size);
pickupButton.setSize(size, size);
}
}