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Classic point and click adventure game engine
/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.ui;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.GlyphLayout;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.scenes.scene2d.actions.Actions;
import com.badlogic.gdx.scenes.scene2d.ui.Button;
import com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle;
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
import com.bladecoder.engine.i18n.I18N;
import com.bladecoder.engine.model.InteractiveActor;
import com.bladecoder.engine.util.DPIUtils;
import com.bladecoder.engine.util.RectangleRenderer;
public class PieMenu2 extends com.badlogic.gdx.scenes.scene2d.Group {
private final static int NUM_VERBS = 10;
private BitmapFont font;
private Button[] buttons;
private Vector2[] endPositions;
private float x = 0, y = 0;
private float distance = 100;
private float minAngle = 0, maxAngle = 360, startAngle = 0;
private InteractiveActor iActor = null;
private final SceneScreen sceneScreen;
private int viewportWidth, viewportHeight;
private final GlyphLayout layout = new GlyphLayout();
private String desc = null;
public PieMenu2(SceneScreen scr) {
sceneScreen = scr;
font = scr.getUI().getSkin().getFont("desc");
buttons = new Button[NUM_VERBS];
endPositions = new Vector2[NUM_VERBS];
for(int i = 0; i < NUM_VERBS; i++) {
buttons[i] = new Button(scr.getUI().getSkin(), "pie_lookat");
endPositions[i] = new Vector2();
addActor(buttons[i]);
buttons[i].addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, com.badlogic.gdx.scenes.scene2d.Actor actor) {
if (iActor != null) {
sceneScreen.runVerb(iActor, "lookat", null);
}
hide();
}
});
}
}
@Override
public void draw(Batch batch, float alpha) {
super.draw(batch, alpha);
// DRAW TARGET DESCRIPTION
String desc = iActor.getDesc();
if (desc != null) {
float margin = DPIUtils.UI_SPACE;
float textX = x - layout.width / 2;
float textY = y - layout.height - DPIUtils.UI_SPACE;
if (textX < 0)
textX = 0;
RectangleRenderer.draw(batch, textX - margin, textY - layout.height - margin,
layout.width + margin*2, layout.height + margin*2, Color.BLACK);
font.draw(batch, layout, textX, textY);
}
}
public void hide() {
setVisible(false);
iActor = null;
}
public void show(InteractiveActor a, float x, float y) {
setVisible(true);
this.x = x;
this.y = y;
iActor = a;
// DRAW TARGET DESCRIPTION
desc = iActor.getDesc();
if (desc != null) {
if (desc.charAt(0) == I18N.PREFIX)
desc = I18N.getString(desc.substring(1));
layout.setText(font, desc);
}
float margin = DPIUtils.getMarginSize();
// FITS TO SCREEN
if(x < distance + buttons[0].getWidth() / 2 + margin)
this.x = distance + buttons[0].getWidth() / 2 + margin;
else if(x > viewportWidth - distance - buttons[0].getWidth() / 2 - margin)
this.x = viewportWidth - distance - buttons[0].getWidth() / 2 - margin;
if(y < distance + buttons[0].getHeight() / 2 + margin)
this.y = distance + buttons[0].getHeight() / 2 + margin;
else if(y > viewportHeight - distance - buttons[0].getHeight() / 2 - margin)
this.y = viewportHeight - distance - buttons[0].getHeight() / 2 - margin;
float offsetAngle = ((maxAngle - minAngle)) / (NUM_VERBS - 1);
float angle = startAngle;
for(int i = 0; i < NUM_VERBS; i++) {
endPositions[i].x = (float)(Math.cos(Math.toRadians(angle))) * distance + this.x;
endPositions[i].y = (float)(Math.sin(Math.toRadians(angle))) * distance + this.y;
buttons[i].setPosition(this.x - buttons[i].getWidth() / 2, this.y - buttons[i].getHeight() / 2);
buttons[i].addAction(Actions
.moveTo(endPositions[i].x - buttons[i].getWidth() / 2, endPositions[i].y - buttons[i].getWidth() / 2, .1f));
angle += offsetAngle;
}
}
public void resize(int width, int height) {
viewportWidth = width;
viewportHeight = height;
setBounds(0, 0, width, height);
}
/**
* The style for the PieMenu2.
*
* @author Rafael Garcia
*/
static public class PieMenu2Style {
public ImageButtonStyle buttonStyle;
public float distance;
public float minAngle, maxAngle, startAngle;
public PieMenu2Style() {
}
public PieMenu2Style(PieMenu2Style style) {
buttonStyle = style.buttonStyle;
distance = style.distance;
minAngle = style.minAngle;
maxAngle = style.maxAngle;
startAngle = style.startAngle;
}
}
}