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Classic point and click adventure game engine
/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.ui;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input.Peripheral;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.Touchable;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.utils.viewport.Viewport;
import com.bladecoder.engine.util.DPIUtils;
public class Pointer extends Actor {
private static final String POINTER_ICON = "pointer";
private TextureRegion pointerIcon;
private final Vector2 mousepos = new Vector2();
private float pointerScale;
public Pointer(Skin skin) {
pointerIcon = skin.getAtlas().findRegion(POINTER_ICON);
setTouchable(Touchable.disabled);
resize();
show();
}
private void getInputUnproject(Viewport v, Vector2 out) {
out.set(Gdx.input.getX(), Gdx.input.getY());
v.unproject(out);
}
@Override
public void act (float delta) {
super.act(delta);
if(getStage().getActors().get(getStage().getActors().size - 1) != this)
toFront();
}
@Override
public void draw(Batch batch, float alpha) {
getInputUnproject(getStage().getViewport(), mousepos);
setPosition(mousepos.x - getWidth() / 2, mousepos.y - getHeight() / 2);
batch.setColor(Color.WHITE);
batch.draw(pointerIcon, getX(), getY(), getWidth(), getHeight());
}
public void resize() {
pointerScale = DPIUtils.getTouchMinSize() / pointerIcon.getRegionHeight() * .8f;
setSize(pointerIcon.getRegionWidth() * pointerScale, pointerIcon.getRegionHeight() * pointerScale);
}
public void show() {
if(!Gdx.input.isPeripheralAvailable(Peripheral.MultitouchScreen)) {
setVisible(true);
} else {
setVisible(false);
}
}
public void hide() {
setVisible(false);
}
}