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Classic point and click adventure game engine
/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.util;
import java.io.PrintWriter;
import java.io.StringWriter;
import java.io.Writer;
import com.badlogic.gdx.Application;
import com.badlogic.gdx.Gdx;
public class EngineLogger {
private static String TAG = "ENGINE";
private static int level = Application.LOG_ERROR;
public static final int DEBUG0 = 0;
public static final int DEBUG1 = 1;
public static final int DEBUG2 = 2;
public static int debugLevel = DEBUG0;
public static String lastError = null;
public static Exception lastException = null;
public static StringBuffer errorBuffer = new StringBuffer();
public static void debug(String message) {
Gdx.app.debug(TAG, message);
}
public static void error(String message) {
if(message != null) {
Gdx.app.error(TAG, message);
lastError = message;
lastException = null;
errorBuffer.append(message);
}
}
public static void error(String message, Exception e) {
error(message);
if(e != null) {
Gdx.app.error(TAG, message, e);
lastError = message;
lastException = e;
errorBuffer.append(message);
// print stack trace to buffer
Writer result = new StringWriter();
PrintWriter printWriter = new PrintWriter(result);
e.printStackTrace(printWriter);
errorBuffer.append(result.toString());
}
}
public static void toggle() {
if (level == Application.LOG_DEBUG)
level = Application.LOG_ERROR;
else
level = Application.LOG_DEBUG;
Gdx.app.setLogLevel(level);
}
public static boolean debugMode() {
if (level == Application.LOG_DEBUG)
return true;
return false;
}
public static int getDebugLevel() {
return debugLevel;
}
public static void setDebugLevel(int level) {
debugLevel = level;
}
public static void setDebug() {
level = Application.LOG_DEBUG;
Gdx.app.setLogLevel(level);
}
}