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Classic point and click adventure game engine
/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.util;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Batch;
public final class RectangleRenderer {
private static Texture texture;
private static Texture makePixel() {
Texture _temp;
Pixmap p = new Pixmap(1, 1, Pixmap.Format.RGBA8888);
p.setColor(Color.WHITE);
p.fillRectangle(0, 0, 1, 1);
_temp = new Texture(p, true);
p.dispose();
return _temp;
}
public static void draw(Batch batch, float posX, float posY,
float width, float height, Color color) {
if(texture == null) texture = makePixel();
Color tmp = batch.getColor();
batch.setColor(color);
batch.draw(texture, posX, posY, 0,
0, width, height, 1, 1, 0, 0, 0, 1, 1, false, false);
batch.setColor(tmp);
}
public static void dispose() {
if(texture!=null) texture.dispose();
texture = null;
}
}