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Classic point and click adventure game engine
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/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.actions;
import com.bladecoder.engine.actions.Param.Type;
import com.bladecoder.engine.anim.SpriteAlphaTween;
import com.bladecoder.engine.anim.Tween;
import com.bladecoder.engine.model.SpriteActor;
import com.bladecoder.engine.model.VerbRunner;
import com.bladecoder.engine.model.World;
import com.bladecoder.engine.util.InterpolationMode;
@ActionDescription(value= "Actor transparency (alpha channel) animation")
public class AlphaAnimAction implements Action {
@ActionPropertyDescription("The target actor")
@ActionProperty(type = Type.SPRITE_ACTOR, required=true)
private String actor;
@ActionProperty(required = true, defaultValue = "1.0")
@ActionPropertyDescription( "The target transparency value (0-1).")
private float alpha;
@ActionProperty(required = true, defaultValue = "1.0")
@ActionPropertyDescription("Duration of the animation in seconds")
private float speed;
@ActionProperty
@ActionPropertyDescription("The The times to repeat")
private int count = 1;
@ActionProperty(required = true)
@ActionPropertyDescription("If this param is 'false' the action continues inmediatly")
private boolean wait = true;
@ActionProperty(required = true, defaultValue = "NO_REPEAT")
@ActionPropertyDescription("The repeat mode")
private Tween.Type repeat = Tween.Type.NO_REPEAT;
@ActionProperty
@ActionPropertyDescription("The interpolation mode")
private InterpolationMode interpolation;
private World w;
@Override
public void init(World w) {
this.w = w;
}
@Override
public boolean run(VerbRunner cb) {
SpriteActor a = (SpriteActor) w.getCurrentScene().getActor(actor, true);
SpriteAlphaTween t = new SpriteAlphaTween();
t.start(a, repeat, count, alpha, speed, interpolation,
wait ? cb : null);
a.addTween(t);
return wait;
}
}