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Classic point and click adventure game engine
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/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.actions;
import com.badlogic.gdx.math.Vector2;
import com.bladecoder.engine.actions.Param.Type;
import com.bladecoder.engine.assets.EngineAssetManager;
import com.bladecoder.engine.model.BaseActor;
import com.bladecoder.engine.model.InteractiveActor;
import com.bladecoder.engine.model.SceneCamera;
import com.bladecoder.engine.model.SpriteActor;
import com.bladecoder.engine.model.VerbRunner;
import com.bladecoder.engine.model.World;
import com.bladecoder.engine.util.InterpolationMode;
@ActionDescription("Set/Animates the camera position and zoom. Also can stablish the follow character parameter")
public class CameraAction implements Action {
@ActionPropertyDescription("Sets the camera position relative to this actor.")
@ActionProperty(type = Type.ACTOR)
private String target;
@ActionProperty
@ActionPropertyDescription("The target position")
private Vector2 pos;
@ActionProperty
@ActionPropertyDescription("The target 'zoom'. If not set, the current zoom is used.")
private Float zoom;
@ActionProperty
@ActionPropertyDescription("Duration of the animation in seconds. If not '0' and animation is triggered")
private Float duration;
@ActionPropertyDescription("Sets the actor to follow. 'none' puts no actor to follow")
@ActionProperty(type = Type.ACTOR)
private String followActor;
@ActionProperty
@ActionPropertyDescription("The interpolation mode")
private InterpolationMode interpolation;
@ActionProperty(defaultValue = "true", required = true)
@ActionPropertyDescription("If this param is 'false' the text is showed and the action continues inmediatly")
private boolean wait = true;
private World w;
@Override
public void init(World w) {
this.w = w;
}
@Override
public boolean run(VerbRunner cb) {
Vector2 pos2 = null;
Float zoom2 = zoom;
if (pos != null)
pos2 = new Vector2(pos);
float scale = EngineAssetManager.getInstance().getScale();
SceneCamera camera = w.getSceneCamera();
if (zoom2 == null || zoom2 < 0)
zoom2 = camera.getZoom();
if (pos == null && target == null) {
pos2 = new Vector2(camera.getPosition());
pos2.x /= scale;
pos2.y /= scale;
}
if (target != null) {
BaseActor target = w.getCurrentScene().getActor(this.target, false);
float x = target.getX();
float y = target.getY();
if (target instanceof InteractiveActor) {
Vector2 refPoint = ((InteractiveActor) target).getRefPoint();
x += refPoint.x;
y += refPoint.y;
}
if (pos2 != null) {
pos2.x += x;
pos2.y += y;
} else {
pos2 = new Vector2(x, y);
}
}
camera.stopAnim();
if (followActor != null) {
if (followActor.equals("none"))
w.getCurrentScene().setCameraFollowActor(null);
else {
w.getCurrentScene()
.setCameraFollowActor((SpriteActor) w.getCurrentScene().getActor(followActor, false));
}
}
if (duration == null || duration == 0) {
camera.setZoom(zoom2);
camera.setPosition(pos2.x * scale, pos2.y * scale);
return false;
} else {
camera.startAnimation(pos2.x * scale, pos2.y * scale, zoom2, duration, interpolation, wait ? cb : null);
}
return wait;
}
}