com.bladecoder.engine.actions.DropItemAction Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of blade-engine Show documentation
Show all versions of blade-engine Show documentation
Classic point and click adventure game engine
The newest version!
/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.actions;
import java.text.MessageFormat;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Disposable;
import com.bladecoder.engine.actions.Param.Type;
import com.bladecoder.engine.assets.EngineAssetManager;
import com.bladecoder.engine.model.BaseActor;
import com.bladecoder.engine.model.Inventory;
import com.bladecoder.engine.model.Scene;
import com.bladecoder.engine.model.VerbRunner;
import com.bladecoder.engine.model.World;
import com.bladecoder.engine.util.EngineLogger;
@ActionDescription("Drops the selected inventory actor.")
public class DropItemAction implements Action {
@ActionProperty
@ActionPropertyDescription("The 'id' from the inventory item to remove. If empty remove all items.")
private String actor;
@ActionProperty(type = Type.SCENE, required = false)
@ActionPropertyDescription("The target scene. If not selected the item is dropped in the current scene.")
private String scene = null;
@ActionProperty
@ActionPropertyDescription("Position in the scene where de actor is dropped")
private Vector2 pos;
@ActionProperty
@ActionPropertyDescription("Inventory name. If empty, the active inventory is used.")
private String inventory;
private World w;
@Override
public void init(World w) {
this.w = w;
}
@Override
public boolean run(VerbRunner cb) {
Scene ts = null;
if (scene == null)
ts = w.getCurrentScene();
else
ts = w.getScene(scene);
Inventory inv = null;
if (inventory == null) {
inv = w.getInventory();
} else {
inv = w.getInventories().get(inventory);
if (inv == null) {
EngineLogger.error("Inventory not found: " + inventory);
return false;
}
}
BaseActor a;
if (actor != null) {
a = inv.get(actor);
if (a == null) {
EngineLogger.error(MessageFormat.format("DropItemAction - Item not found: {0}", actor));
return false;
}
removeActor(inv, ts, a);
} else {
int n = inv.getNumItems();
for (int i = n - 1; i >= 0; i--) {
a = inv.get(i);
removeActor(inv, ts, a);
}
}
return false;
}
private void removeActor(Inventory inv, Scene ts, BaseActor a) {
float scale = EngineAssetManager.getInstance().getScale();
inv.removeItem(a.getId());
if (ts != w.getCurrentScene() && w.getCachedScene(ts.getId()) == null && a instanceof Disposable)
((Disposable) a).dispose();
ts.addActor(a);
if (pos != null)
a.setPosition(pos.x * scale, pos.y * scale);
}
}