![JAR search and dependency download from the Maven repository](/logo.png)
com.bladecoder.engine.actions.GotoAction Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of blade-engine Show documentation
Show all versions of blade-engine Show documentation
Classic point and click adventure game engine
The newest version!
/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.actions;
import com.badlogic.gdx.math.Vector2;
import com.bladecoder.engine.actions.Param.Type;
import com.bladecoder.engine.assets.EngineAssetManager;
import com.bladecoder.engine.model.BaseActor;
import com.bladecoder.engine.model.CharacterActor;
import com.bladecoder.engine.model.InteractiveActor;
import com.bladecoder.engine.model.VerbRunner;
import com.bladecoder.engine.model.World;
import com.bladecoder.engine.util.EngineLogger;
@ActionDescription("Walks to the selected position")
public class GotoAction implements Action {
public enum Align {
CENTER, LEFT, RIGHT
}
@ActionPropertyDescription("The walking actor")
@ActionProperty(type = Type.CHARACTER_ACTOR, required = true)
private String actor;
@ActionPropertyDescription("Walks to this actor")
@ActionProperty(type = Type.ACTOR)
private String target;
@ActionProperty
@ActionPropertyDescription("The absolute position to walk to if no target actor is selected. Relative to target if selected.")
private Vector2 pos;
@ActionProperty(required = true, defaultValue = "false")
@ActionPropertyDescription("Ignore the walking zone and walk in a straight line.")
private boolean ignoreWalkZone = false;
@ActionProperty(required = true, defaultValue = "true")
@ActionPropertyDescription("If this param is 'false' the text is showed and the action continues inmediatly")
private boolean wait = true;
private World w;
@Override
public void init(World w) {
this.w = w;
}
@Override
public boolean run(VerbRunner cb) {
CharacterActor actor = (CharacterActor) w.getCurrentScene().getActor(this.actor, false);
float x = actor.getX();
float y = actor.getY();
if (target != null) {
BaseActor targetActor = w.getCurrentScene().getActor(target, false);
if (targetActor == null) {
EngineLogger.error(target + " not found in the current scene.");
return false;
}
x = targetActor.getX();
y = targetActor.getY();
if (targetActor instanceof InteractiveActor && targetActor != actor) {
Vector2 refPoint = ((InteractiveActor) targetActor).getRefPoint();
x += refPoint.x;
y += refPoint.y;
}
if (pos != null) {
float scale = EngineAssetManager.getInstance().getScale();
x += pos.x * scale;
y += pos.y * scale;
}
} else if (pos != null) {
float scale = EngineAssetManager.getInstance().getScale();
x = pos.x * scale;
y = pos.y * scale;
}
actor.goTo(new Vector2(x, y), wait ? cb : null, ignoreWalkZone);
return wait;
}
}
© 2015 - 2025 Weber Informatics LLC | Privacy Policy