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Classic point and click adventure game engine
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/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.actions;
import com.bladecoder.engine.actions.Param.Type;
import com.bladecoder.engine.model.VerbRunner;
import com.bladecoder.engine.model.World;
@ActionDescription("Change the current scene.")
public class LeaveAction implements Action {
@ActionPropertyDescription("The target scene")
@ActionProperty(type = Type.SCENE, required = true)
private String scene;
@ActionPropertyDescription("Inits the scene and run the 'init' verb")
@ActionProperty(defaultValue = "true", required = true)
private boolean init = true;
@ActionPropertyDescription("The verb to run after loading. If null, 'init' verb will be run but only if init=true")
@ActionProperty
private String initVerb = null;
private World w;
@Override
public void init(World w) {
this.w = w;
}
@Override
public boolean run(VerbRunner cb) {
w.setCurrentScene(scene, init, initVerb);
return true;
}
}