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Classic point and click adventure game engine
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/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.actions;
import com.badlogic.gdx.utils.Disposable;
import com.bladecoder.engine.actions.Param.Type;
import com.bladecoder.engine.assets.AssetConsumer;
import com.bladecoder.engine.assets.EngineAssetManager;
import com.bladecoder.engine.model.BaseActor;
import com.bladecoder.engine.model.Scene;
import com.bladecoder.engine.model.VerbRunner;
import com.bladecoder.engine.model.World;
import com.bladecoder.engine.util.EngineLogger;
@ActionDescription("Move the actor to the selected scene")
public class MoveToSceneAction implements Action {
@ActionProperty(required = true)
@ActionPropertyDescription("The selected actor")
private SceneActorRef actor;
@ActionPropertyDescription("The target scene. The current scene if empty.")
@ActionProperty(type = Type.SCENE)
private String scene;
private World w;
@Override
public void init(World w) {
this.w = w;
}
@Override
public boolean run(VerbRunner cb) {
final Scene s = actor.getScene(w);
final String actorId = actor.getActorId();
if (actorId == null) {
// if called in a scene verb and no actor is specified, we do nothing
EngineLogger.error(getClass() + ": No actor specified");
return false;
}
BaseActor a = s.getActor(actorId, false);
if (a == null) {
EngineLogger.error(getClass() + "- Actor not found: " + actorId + " in scene: " + s.getId());
return false;
}
s.removeActor(a);
Scene ts = null;
if (scene == null)
ts = w.getCurrentScene();
else
ts = w.getScene(scene);
// Dispose if s is the current scene or a cached scene and the target is not the
// current scene or a cache scene
if ((s == w.getCurrentScene() || w.getCachedScene(ts.getId()) != null)
&& !(ts == w.getCurrentScene() || w.getCachedScene(ts.getId()) != null) && a instanceof Disposable) {
((Disposable) a).dispose();
}
// We must load assets when the target scene is the current scene or when
// the scene is cached.
if ((ts == w.getCurrentScene() || w.getCachedScene(ts.getId()) != null)
&& !(s == w.getCurrentScene() || w.getCachedScene(s.getId()) != null) && a instanceof AssetConsumer) {
((AssetConsumer) a).loadAssets();
EngineAssetManager.getInstance().finishLoading();
((AssetConsumer) a).retrieveAssets();
}
ts.addActor(a);
return false;
}
}