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Classic point and click adventure game engine
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/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.actions;
import com.bladecoder.engine.model.MusicDesc;
import com.bladecoder.engine.model.MusicManager;
import com.bladecoder.engine.model.VerbRunner;
import com.bladecoder.engine.model.World;
@ActionDescription("Plays/Stops music.")
public class MusicAction implements Action {
@ActionProperty
@ActionPropertyDescription("The music filename to play. If empty, the current music will be stopped.")
private String filename;
@ActionProperty(required = true, defaultValue = "false")
@ActionPropertyDescription("Music Loop")
private boolean loop = false;
@ActionProperty(required = true, defaultValue = "0")
@ActionPropertyDescription("The music starts to play after the delay.")
private float initialDelay = 0;
@ActionProperty(required = true, defaultValue = "-1")
@ActionPropertyDescription("Time for repeating the music when no looping. -1 for no repeat.")
private float repeatDelay = -1;
@ActionProperty(required = true, defaultValue = "true")
@ActionPropertyDescription("Stops the music when leaving the current scene.")
private boolean stopWhenLeaving = true;
@ActionProperty(required = true, defaultValue = "1.0")
@ActionPropertyDescription("Volume of the music [0-1].")
private float volume = 1.0f;
private World w;
@Override
public void init(World w) {
this.w = w;
}
@Override
public boolean run(VerbRunner cb) {
MusicManager musicEngine = w.getMusicManager();
if(filename == null) {
musicEngine.setMusic(null);
} else {
MusicDesc md = new MusicDesc();
md.setFilename(filename);
md.setLoop(loop);
md.setInitialDelay(initialDelay);
md.setRepeatDelay(repeatDelay);
md.setStopWhenLeaving(stopWhenLeaving);
md.setVolume(volume);
musicEngine.setMusic(md);
}
return false;
}
}