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Classic point and click adventure game engine
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/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.actions;
import com.bladecoder.engine.model.MusicManager;
import com.bladecoder.engine.model.VerbRunner;
import com.bladecoder.engine.model.World;
@ActionDescription("Change the volume of the current playing music.")
public class MusicVolumeAction implements Action {
@ActionProperty(required = true, defaultValue = "1.0")
@ActionPropertyDescription("Volume of the music [0-1].")
private float volume = 1.0f;
@ActionProperty(required = true, defaultValue = "0.0")
@ActionPropertyDescription("For volume fade")
private float duration;
@ActionProperty(required = true)
@ActionPropertyDescription("If this param is 'false' the action continues inmediatly")
private boolean wait = true;
private World w;
@Override
public void init(World w) {
this.w = w;
}
@Override
public boolean run(VerbRunner cb) {
MusicManager musicEngine = w.getMusicManager();
if(duration==0) {
musicEngine.setVolume(volume);
return false;
} else {
w.getMusicManager().fade(volume, duration, wait?cb:null);
}
return wait;
}
}
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