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Classic point and click adventure game engine
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/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.actions;
import com.bladecoder.engine.actions.Param.Type;
import com.bladecoder.engine.assets.EngineAssetManager;
import com.bladecoder.engine.model.AnimationRenderer;
import com.bladecoder.engine.model.InteractiveActor;
import com.bladecoder.engine.model.Inventory;
import com.bladecoder.engine.model.Scene;
import com.bladecoder.engine.model.SpriteActor;
import com.bladecoder.engine.model.VerbRunner;
import com.bladecoder.engine.model.World;
import com.bladecoder.engine.util.EngineLogger;
@ActionDescription("Puts the selected actor in the inventory.")
public class PickUpAction implements Action {
@ActionProperty(type = Type.SCENE_SPRITE_ACTOR, required = true)
@ActionPropertyDescription("The target actor")
private SceneActorRef actor;
@ActionProperty
@ActionPropertyDescription("The animation/sprite to show while in inventory. If empty, the animation will be 'actorid.inventory'")
private String animation;
@ActionProperty
@ActionPropertyDescription("Inventory name. If empty, the active inventory is used.")
private String inventory;
private World w;
@Override
public void init(World w) {
this.w = w;
}
@Override
public boolean run(VerbRunner cb) {
Scene scn = this.actor.getScene(w);
InteractiveActor actor = (InteractiveActor) scn.getActor(this.actor.getActorId(), false);
if (actor == null) {
EngineLogger.error("PickUpAction - Actor not found:" + this.actor.getActorId());
return false;
}
scn.removeActor(actor);
if (actor instanceof SpriteActor) {
SpriteActor a = (SpriteActor) actor;
if (scn != w.getCurrentScene() && w.getCachedScene(scn.getId()) == null) {
a.loadAssets();
EngineAssetManager.getInstance().finishLoading();
a.retrieveAssets();
}
if (a.getRenderer() instanceof AnimationRenderer) {
if (animation != null)
a.startAnimation(animation, null);
else if (((AnimationRenderer) a.getRenderer()).getAnimations().get(a.getId() + ".inventory") != null)
a.startAnimation(a.getId() + ".inventory", null);
}
Inventory inv = null;
if (inventory == null) {
inv = w.getInventory();
} else {
inv = w.getInventories().get(inventory);
if (inv == null) {
EngineLogger.error("Inventory not found: " + inventory);
return false;
}
}
inv.addItem(a);
}
return false;
}
}
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