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Classic point and click adventure game engine
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/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.actions;
import com.bladecoder.engine.model.VerbRunner;
import com.bladecoder.engine.model.World;
@ActionDescription("Sets a global game property. Properties are created by the user but the next ones always exists: SAVED_GAME_VERSION, PREVIOUS_SCENE, CURRENT_CHAPTER, PLATFORM")
public class PropertyAction implements Action {
@ActionProperty(required = true)
@ActionPropertyDescription("Property name")
private String prop;
@ActionProperty
@ActionPropertyDescription("Property value")
private String value;
private World w;
@Override
public void init(World w) {
this.w = w;
}
@Override
public boolean run(VerbRunner cb) {
w.setCustomProperty(prop, value);
return false;
}
}