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Classic point and click adventure game engine
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/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.actions;
import com.badlogic.gdx.math.Vector2;
import com.bladecoder.engine.assets.EngineAssetManager;
import com.bladecoder.engine.model.BaseActor;
import com.bladecoder.engine.model.InteractiveActor;
import com.bladecoder.engine.model.Scene;
import com.bladecoder.engine.model.VerbRunner;
import com.bladecoder.engine.model.World;
@ActionDescription("Sets actor position randomly.")
public class RandomPositionAction implements Action {
@ActionProperty(required = true)
@ActionPropertyDescription("The actor to change his position")
private SceneActorRef actor;
@ActionProperty
@ActionPropertyDescription("Obtain the target position from this actor.")
private SceneActorRef target;
@ActionProperty(required = true)
@ActionPropertyDescription("Maximum xy values. The absolute position to set if no target is selected. Relative if target is selected.")
private Vector2 maxPosition;
@ActionProperty(required = true)
@ActionPropertyDescription("Minimum xy values. The absolute position to set if no target is selected. Relative if target is selected.")
private Vector2 minPosition;
private World w;
@Override
public void init(World w) {
this.w = w;
}
@Override
public boolean run(VerbRunner cb) {
Scene s = actor.getScene(w);
BaseActor a = s.getActor(actor.getActorId(), true);
float x = a.getX();
float y = a.getY();
float rx = (float) (minPosition.x + Math.random() * (maxPosition.x - minPosition.x));
float ry = (float) (minPosition.y + Math.random() * (maxPosition.y - minPosition.y));
if (target != null) {
Scene ts = target.getScene(w);
BaseActor anchorActor = ts.getActor(target.getActorId(), false);
x = anchorActor.getX();
y = anchorActor.getY();
if (anchorActor instanceof InteractiveActor && a != anchorActor) {
Vector2 refPoint = ((InteractiveActor) anchorActor).getRefPoint();
x += refPoint.x;
y += refPoint.y;
}
float scale = EngineAssetManager.getInstance().getScale();
x += rx * scale;
y += ry * scale;
} else {
float scale = EngineAssetManager.getInstance().getScale();
x = rx * scale;
y = ry * scale;
}
a.setPosition(x, y);
return false;
}
}
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