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Classic point and click adventure game engine
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/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.actions;
import com.bladecoder.engine.actions.Param.Type;
import com.bladecoder.engine.model.Scene;
import com.bladecoder.engine.model.SpriteActor;
import com.bladecoder.engine.model.VerbRunner;
import com.bladecoder.engine.model.World;
import com.bladecoder.engine.util.EngineLogger;
@Deprecated
@ActionDescription("Remove items from the inventory. Deprecated: Use DropItem action instead.")
public class RemoveInventoryItemAction implements Action {
@ActionPropertyDescription("The 'actorid' from the inventory item to remove. If empty remove all items.")
@ActionProperty(type = Type.ACTOR)
private String id;
@ActionPropertyDescription("The scene where the inventory items will be dropped.")
@ActionProperty(type = Type.SCENE, required=true)
private String scene;
private World w;
@Override
public void init(World w) {
this.w = w;
}
@Override
public boolean run(VerbRunner cb) {
Scene s = w.getScene(scene);
if(id != null) {
SpriteActor a = w.getInventory().removeItem(id);
if(a!=null) {
if(s != w.getCurrentScene())
a.dispose();
s.addActor(a);
} else {
EngineLogger.debug("RemoveInventoryAction - Inventory actor not found: " + id);
}
} else {
int n = w.getInventory().getNumItems();
for(int i = 0; i < n; i++) {
SpriteActor a = w.getInventory().get(i);
s.addActor(a);
}
w.getInventory().removeAllItems();
}
return false;
}
}