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Classic point and click adventure game engine
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/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.actions;
import com.badlogic.gdx.utils.Json;
import com.badlogic.gdx.utils.Json.Serializable;
import com.badlogic.gdx.utils.JsonValue;
import com.bladecoder.engine.model.VerbRunner;
import com.bladecoder.engine.model.World;
@ActionDescription("Repeats the actions inside the Repeat/EndRepeat actions.")
public class RepeatAction extends AbstractControlAction implements Serializable {
@ActionProperty(required = true, defaultValue = "1")
@ActionPropertyDescription("Repeat the actions the specified times. -1 to infinity")
private int repeat = 1;
private int currentRepeat = 0;
@Override
public void init(World w) {
}
@Override
public boolean run(VerbRunner cb) {
VerbRunner v = (VerbRunner)cb;
currentRepeat++;
if(currentRepeat > repeat && repeat >= 0) {
final int ip = skipControlIdBlock(v.getActions(), v.getIP());
v.setIP(ip);
currentRepeat = 0;
}
return false;
}
@Override
public void write(Json json) {
json.writeValue("currentRepeat", currentRepeat);
}
@Override
public void read (Json json, JsonValue jsonData) {
currentRepeat = json.readValue("currentRepeat", int.class, 0, jsonData);
}
}