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Classic point and click adventure game engine
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/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.actions;
import com.badlogic.gdx.utils.Json;
import com.badlogic.gdx.utils.Json.Serializable;
import com.badlogic.gdx.utils.JsonValue;
import com.bladecoder.engine.model.VerbRunner;
import com.bladecoder.engine.model.World;
@ActionDescription("Execute the actions inside the RunOnce/EndRunOnce only once.")
public class RunOnceAction extends AbstractControlAction implements Serializable {
boolean executed = false;
@Override
public void init(World w) {
}
@Override
public boolean run(VerbRunner cb) {
VerbRunner v = (VerbRunner)cb;
if (executed) {
final int ip = skipControlIdBlock(v.getActions(), v.getIP());
v.setIP(ip);
}
executed=true;
return false;
}
@Override
public void write(Json json) {
json.writeValue("executed", executed);
}
@Override
public void read (Json json, JsonValue jsonData) {
executed = json.readValue("executed", boolean.class, false, jsonData);
}
}