![JAR search and dependency download from the Maven repository](/logo.png)
com.bladecoder.engine.actions.SayAction Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of blade-engine Show documentation
Show all versions of blade-engine Show documentation
Classic point and click adventure game engine
The newest version!
/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.actions;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
import com.bladecoder.engine.actions.Param.Type;
import com.bladecoder.engine.model.CharacterActor;
import com.bladecoder.engine.model.InteractiveActor;
import com.bladecoder.engine.model.Text;
import com.bladecoder.engine.model.TextManager;
import com.bladecoder.engine.model.VerbRunner;
import com.bladecoder.engine.model.World;
@ActionDescription("Says a text")
public class SayAction implements Action {
@ActionPropertyDescription("The target actor.")
@ActionProperty(type = Type.CHARACTER_ACTOR, required = true)
private String actor;
@ActionPropertyDescription("The 'text' to show.")
@ActionProperty(type = Type.SMALL_TEXT)
private String text;
@ActionPropertyDescription("The 'voice' file to play if selected.")
@ActionProperty(type = Type.VOICE)
private String voiceId;
@ActionProperty(required = true, defaultValue = "SUBTITLE")
@ActionPropertyDescription("The type of the text.")
private Text.Type type = Text.Type.SUBTITLE;
@ActionPropertyDescription("The animation to set when talking.")
@ActionProperty(required = false)
private String animation;
@ActionPropertyDescription("The style to use (an entry in your `ui.json` in the `com.bladecoder.engine.ui" +
".TextManagerUI$TextManagerUIStyle` section)")
@ActionProperty(type = Type.TEXT_STYLE, required = false)
private String style;
@ActionProperty(defaultValue = "false")
@ActionPropertyDescription("Queue the text if other text is showing, or show it immediately.")
private boolean queue = false;
@ActionProperty(required = true)
@ActionPropertyDescription("If this param is 'false' the text is showed and the action continues inmediatly")
private boolean wait = true;
private World w;
@Override
public void init(World w) {
this.w = w;
}
@Override
public boolean run(VerbRunner cb) {
float x = TextManager.POS_SUBTITLE, y = TextManager.POS_SUBTITLE;
Color color = null;
if (text == null) {
// if text is null, we stop showing the current text if any
while (w.getCurrentScene().getTextManager().getCurrentText() != null)
w.getCurrentScene().getTextManager().next();
return false;
}
InteractiveActor a = (InteractiveActor) w.getCurrentScene().getActor(actor, false);
if (type == Text.Type.TALK && a != null) {
Rectangle boundingRectangle = a.getBBox().getBoundingRectangle();
x = boundingRectangle.getX() + boundingRectangle.getWidth() / 2;
y = boundingRectangle.getY() + boundingRectangle.getHeight();
color = ((CharacterActor) a).getTextColor();
Vector2 talkingTextPos = ((CharacterActor) a).getTalkingTextPos();
if (talkingTextPos != null) {
x += talkingTextPos.x;
y += talkingTextPos.y;
}
}
w.getCurrentScene().getTextManager().addText(text, x, y, queue, type, color, style,
a != null ? a.getId() : actor, voiceId, animation, wait ? cb : null);
return wait;
}
}
© 2015 - 2025 Weber Informatics LLC | Privacy Policy