
com.bladecoder.engine.actions.SayDialogAction Maven / Gradle / Ivy
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Classic point and click adventure game engine
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/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.actions;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
import com.bladecoder.engine.model.CharacterActor;
import com.bladecoder.engine.model.DialogOption;
import com.bladecoder.engine.model.Text;
import com.bladecoder.engine.model.VerbRunner;
import com.bladecoder.engine.model.World;
import com.bladecoder.engine.util.EngineLogger;
@ActionDescription("Says the selected option from the current dialog. This action does the next steps:\n"
+ "\n- Sets the player 'talk' animation and say the player text"
+ "\n- Restore the previous player animation and set the target actor 'talk' animation and say the response text"
+ "\n- Restore the target actor animation")
public class SayDialogAction implements Action {
@ActionProperty(required = true)
@ActionPropertyDescription("If this param is 'false' the text is showed and the action continues inmediatly")
private boolean wait = true;
private World w;
@Override
public void init(World w) {
this.w = w;
}
@Override
public boolean run(VerbRunner cb) {
if (w.getCurrentDialog() == null || w.getCurrentDialog().getCurrentOption() == null) {
EngineLogger.debug("SayDialogAction WARNING: Current dialog doesn't found.");
return false;
}
DialogOption o = w.getCurrentDialog().getCurrentOption();
String playerText = o.getText();
String responseText = o.getResponseText();
if (playerText != null) {
CharacterActor player = w.getCurrentScene().getPlayer();
Rectangle boundingRectangle = player.getBBox().getBoundingRectangle();
float x = boundingRectangle.getX() + boundingRectangle.getWidth() / 2;
float y = boundingRectangle.getY() + boundingRectangle.getHeight();
Vector2 talkingTextPos = player.getTalkingTextPos();
if (talkingTextPos != null) {
x += talkingTextPos.x;
y += talkingTextPos.y;
}
w.getCurrentScene().getTextManager().addText(playerText, x, y, false, Text.Type.TALK, player.getTextColor(),
null, player.getId(), o.getVoiceId(), null, responseText == null && wait ? cb : null);
}
if (responseText != null) {
CharacterActor actor = w.getCurrentDialog().getActor();
String responseVoiceId = o.getResponseVoiceId();
Rectangle boundingRectangle = actor.getBBox().getBoundingRectangle();
float x = boundingRectangle.getX() + boundingRectangle.getWidth() / 2;
float y = boundingRectangle.getY() + boundingRectangle.getHeight();
Vector2 talkingTextPos = actor.getTalkingTextPos();
if (talkingTextPos != null) {
x += talkingTextPos.x;
y += talkingTextPos.y;
}
w.getCurrentScene().getTextManager().addText(responseText, x, y, true, Text.Type.TALK, actor.getTextColor(),
null, actor.getId(), responseVoiceId, null, wait ? cb : null);
}
return wait;
}
}
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