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Classic point and click adventure game engine
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/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.actions;
import com.bladecoder.engine.actions.Param.Type;
import com.bladecoder.engine.model.Scene;
import com.bladecoder.engine.model.VerbRunner;
import com.bladecoder.engine.model.World;
@ActionDescription(name = "SetWalkzone", value = "Set the scene walkzone.")
public class SetWalkzoneAction implements Action {
@ActionProperty(type = Type.SCENE_WALKZONE_ACTOR, required = false)
@ActionPropertyDescription("The target actor")
private SceneActorRef actor;
private World w;
@Override
public void init(World w) {
this.w = w;
}
@Override
public boolean run(VerbRunner cb) {
if (actor == null) {
w.getCurrentScene().setWalkZone(null);
} else {
Scene s = actor.getScene(w);
s.setWalkZone(actor.getActorId());
// We must recalc the walkzone when the target scene is the current scene or when
// the scene is cached.
if(s == w.getCurrentScene() ||
w.getCachedScene(s.getId()) != null) {
s.calcWalkzone();
}
}
return false;
}
}