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Classic point and click adventure game engine
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/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.anim;
import com.badlogic.gdx.math.Vector2;
public class AnimationDesc {
public String id;
public String source;
public float duration;
public Vector2 inD;
public Vector2 outD;
public Tween.Type animationType;
public int count;
public String sound;
public boolean preload;
public boolean disposeWhenPlayed;
public AnimationDesc() {
}
public void set(String id, String source, float duration, int count, Tween.Type animationType,
String sound, Vector2 inD, Vector2 outD, boolean preload, boolean disposeWhenPlayed) {
this.id = id;
this.duration = duration;
this.animationType = animationType;
this.count = count;
this.source = source;
this.sound = sound;
this.inD = inD;
this.outD = outD;
this.preload = preload;
this.disposeWhenPlayed = disposeWhenPlayed;
}
}
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