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Classic point and click adventure game engine
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/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.anim;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.utils.Json;
import com.badlogic.gdx.utils.JsonValue;
import com.bladecoder.engine.actions.ActionCallback;
import com.bladecoder.engine.model.SpriteActor;
import com.bladecoder.engine.util.InterpolationMode;
/**
* Tween for SpriteActor tint animation
*/
public class SpriteTintTween extends Tween {
private Color startColor;
private Color targetColor;
public SpriteTintTween() {
}
public void start(SpriteActor target, Type repeatType, int count, Color tColor, float duration,
InterpolationMode interpolation, ActionCallback cb) {
setTarget(target);
if (target.getTint() == null) {
target.setTint(Color.WHITE.cpy());
} else {
// to set the flag dirty
target.setTint(target.getTint());
}
startColor = target.getTint().cpy();
targetColor = tColor.cpy();
setDuration(duration);
setType(repeatType);
setCount(count);
setInterpolation(interpolation);
if (cb != null) {
setCb(cb);
}
restart();
}
@Override
public void updateTarget() {
target.getTint().a = startColor.a + getPercent() * (targetColor.a - startColor.a);
target.getTint().r = startColor.r + getPercent() * (targetColor.r - startColor.r);
target.getTint().g = startColor.g + getPercent() * (targetColor.g - startColor.g);
target.getTint().b = startColor.b + getPercent() * (targetColor.b - startColor.b);
}
@Override
public void write(Json json) {
super.write(json);
json.writeValue("startColor", startColor);
json.writeValue("targetColor", targetColor);
}
@Override
public void read(Json json, JsonValue jsonData) {
super.read(json, jsonData);
startColor = json.readValue("startColor", Color.class, Color.WHITE, jsonData);
targetColor = json.readValue("targetColor", Color.class, Color.WHITE, jsonData);
}
}