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Classic point and click adventure game engine
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/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.model;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.utils.Json;
import com.badlogic.gdx.utils.Json.Serializable;
import com.badlogic.gdx.utils.JsonValue;
import com.bladecoder.engine.actions.ActionCallback;
import com.bladecoder.engine.serialization.ActionCallbackSerializer;
import com.bladecoder.engine.serialization.BladeJson;
public class Text implements Serializable {
private static final float DEFAULT_TIME = 1f;
public static float TIME_MULTIPLIER = 1f;
public enum Type {
PLAIN, SUBTITLE, TALK, UI
};
public String str;
public float x;
public float y;
public float time;
public Type type;
public Color color;
public String style;
private ActionCallback cb;
public String actorId;
public String voiceId;
public String animation;
public Text() {
}
public Text(String str, float x, float y, float time, Type type, Color color, String style, String actorId,
String voiceId, String talkAnimation, ActionCallback cb) {
this.str = str;
this.x = x;
this.y = y;
this.time = time * TIME_MULTIPLIER;
this.type = type;
this.color = color;
this.style = style;
this.cb = cb;
this.actorId = actorId;
this.voiceId = voiceId;
this.animation = talkAnimation;
// 0s -> Auto duration
// <0 -> Infinity
if (this.time < 0 || voiceId != null) {
this.time = Float.MAX_VALUE;
} else if (this.time == 0) {
setAutoTime();
}
}
public void setAutoTime() {
time = (DEFAULT_TIME + DEFAULT_TIME * str.length() / 20f) * TIME_MULTIPLIER;
}
public void callCb() {
if (cb != null) {
ActionCallback tmpcb = cb;
cb = null;
tmpcb.resume();
}
}
@Override
public void write(Json json) {
json.writeValue("str", str);
json.writeValue("x", x);
json.writeValue("y", y);
json.writeValue("time", time);
json.writeValue("type", type);
json.writeValue("color", color);
json.writeValue("style", style);
json.writeValue("actorId", actorId);
json.writeValue("voiceId", voiceId);
json.writeValue("animation", animation);
if (cb != null) {
World w = ((BladeJson) json).getWorld();
Scene s = ((BladeJson) json).getScene();
json.writeValue("cb", ActionCallbackSerializer.serialize(w, s, cb));
}
}
@Override
public void read(Json json, JsonValue jsonData) {
str = json.readValue("str", String.class, jsonData);
x = json.readValue("x", Float.class, jsonData);
y = json.readValue("y", Float.class, jsonData);
time = json.readValue("time", Float.class, jsonData);
type = json.readValue("type", Type.class, jsonData);
color = json.readValue("color", Color.class, jsonData);
style = json.readValue("style", String.class, jsonData);
actorId = json.readValue("actorId", String.class, jsonData);
voiceId = json.readValue("voiceId", String.class, jsonData);
animation = json.readValue("animation", String.class, jsonData);
BladeJson bjson = (BladeJson) json;
cb = ActionCallbackSerializer.find(bjson.getWorld(), bjson.getScene(),
json.readValue("cb", String.class, jsonData));
}
}
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