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Classic point and click adventure game engine
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/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.model;
import com.badlogic.gdx.utils.Json;
import com.bladecoder.engine.serialization.BladeJson;
import com.bladecoder.engine.serialization.BladeJson.Mode;
import com.bladecoder.engine.util.PolygonUtils;
/**
* An Obstacle actor is used to restrict the walk zone in the scene
*
* @author rgarcia
*/
public class WalkZoneActor extends BaseActor {
@Override
public void update(float delta) {
}
@Override
public void setPosition(float x, float y) {
getBBox().setPosition(x, y);
if (scene != null && id.equals(scene.getWalkZone())) {
scene.getPolygonalNavGraph().createInitialGraph(this, scene.getActors().values());
}
}
@Override
public void write(Json json) {
BladeJson bjson = (BladeJson) json;
if (bjson.getMode() == Mode.MODEL) {
PolygonUtils.ensureClockWise(getBBox().getVertices(), 0, getBBox().getVertices().length);
getBBox().dirty();
}
super.write(json);
}
}