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package com.blastedstudios.gdxworld.plugin.mode.npc;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.scenes.scene2d.ui.TextField;
import com.blastedstudios.gdxworld.ui.leveleditor.VertexTable;
import com.blastedstudios.gdxworld.world.GDXNPC;
public class NPCTable extends Table {
private final NPCPropertyTable propertyTable;
private final VertexTable coordinates;
private final TextField nameField;
private final GDXNPC npc;
public NPCTable(final Skin skin, final GDXNPC npc){
super(skin);
this.npc = npc;
propertyTable = new NPCPropertyTable(skin, npc);
coordinates = new VertexTable(npc.getCoordinates().cpy(), skin);
coordinates.setVertex(npc.getCoordinates().x, npc.getCoordinates().y);
nameField = new TextField("", skin);
nameField.setMessageText("");
nameField.setText(npc.getName());
add("Name: ");
add(nameField);
row();
add(propertyTable).colspan(2);
row();
add("Coordinates: ");
add(coordinates).colspan(2);
}
public void apply(){
npc.setName(nameField.getText());
npc.setCoordinates(coordinates.getVertex());
propertyTable.apply();
}
public void setCoordinates(Vector2 coordinates) {
this.coordinates.setVertex(coordinates.x, coordinates.y);
}
public Vector2 getCoordinates(){
return coordinates.getVertex();
}
}