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package com.blastedstudios.gdxworld.plugin.mode.tile;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.blastedstudios.gdxworld.ui.AbstractWindow;
import com.blastedstudios.gdxworld.world.shape.GDXPolygon;
public class TileWindow extends AbstractWindow {
// private PaletteTile tile;
public TileWindow(final Skin skin, final TileMode tileMode, final GDXPolygon tilePolygon) {
super("Tile Editor", skin);
// this.tile = tile;
}
}