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package com.blastedstudios.gdxworld.world.light;
import java.io.Serializable;
import box2dLight.Light;
import box2dLight.RayHandler;
import com.badlogic.gdx.graphics.Color;
public abstract class GDXLight implements Cloneable,Serializable,Comparable{
public static final Color DEFAULT_COLOR = new Color(.9f,.9f,.9f,.5f);
private static final long serialVersionUID = 1L;
/**
* Color in RGBA8888 format so it can be serialized
*/
protected int color = Color.rgba8888(DEFAULT_COLOR);
protected int rays = 1000;
public int getColor() {
return color;
}
public void setColor(int color) {
this.color = color;
}
public static Color convert(int color) {
Color colorObj = new Color();
Color.rgba8888ToColor(colorObj, color);
return colorObj;
}
public static int convert(Color color) {
return Color.rgba8888(color);
}
public int getRays() {
return rays;
}
public void setRays(int rays) {
this.rays = rays;
}
protected Object clone(GDXLight clone){
clone.setRays(rays);
clone.setColor(color);
return clone;
}
@Override public abstract Object clone();
public abstract Light create(RayHandler handler);
}