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Blazegraph Modifications to the DSI utils. This are forked from version 1.10.0 under LGPLv2.1.

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package it.unimi.dsi.bits;

/*		 
 * DSI utilities
 *
 * Copyright (C) 2007-2009 Sebastiano Vigna 
 *
 *  This library is free software; you can redistribute it and/or modify it
 *  under the terms of the GNU Lesser General Public License as published by the Free
 *  Software Foundation; either version 2.1 of the License, or (at your option)
 *  any later version.
 *
 *  This library is distributed in the hope that it will be useful, but
 *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
 *  or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License
 *  for more details.
 *
 *  You should have received a copy of the GNU Lesser General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 *
 */

import it.unimi.dsi.compression.PrefixCodec;
import it.unimi.dsi.compression.PrefixCoder;
import it.unimi.dsi.fastutil.chars.Char2IntMap;
import it.unimi.dsi.fastutil.chars.Char2IntOpenHashMap;

/** A transformation strategy mapping strings using a {@linkplain PrefixCodec prefix-free encoder}. 
 * 
 * 

The actual encoding must be provided via a map from characters to symbols, and a set * of codewords. The default return value of the map will be used for unknown characters. * *

This strategy creates a new {@link LongArrayBitVector} each time {@link #toBitVector(CharSequence)} is invoked. */ public class PrefixCoderTransformationStrategy implements TransformationStrategy { private static final long serialVersionUID = 1; protected final BitVector[] codeWord; protected final Char2IntOpenHashMap char2symbol; protected final boolean prefixFree; /** Create a new transformation strategy based on a prefix-free coder. * * @param coder a prefix-free coder. * @param char2symbol a map from character to symbols (the default returned value will be used for unknown symbols). * @param prefixFree whether it is required that the resulting bit vectors are prefix-free: in this case, symbol 0 will * be appended to each string, and will not be allowed to appear in any string. */ public PrefixCoderTransformationStrategy( final PrefixCoder coder, final Char2IntOpenHashMap char2symbol, final boolean prefixFree ) { this( coder.codeWords(), char2symbol, prefixFree ); } protected PrefixCoderTransformationStrategy( final PrefixCoderTransformationStrategy transformationStrategy ) { this( transformationStrategy.codeWord, transformationStrategy.char2symbol, transformationStrategy.prefixFree ); } protected PrefixCoderTransformationStrategy( final BitVector[] codeWord, final Char2IntOpenHashMap char2symbol, final boolean prefixFree ) { this.codeWord = codeWord; this.char2symbol = char2symbol; this.prefixFree = prefixFree; } public LongArrayBitVector toBitVector( final CharSequence s ) { final BitVector[] codeWord = this.codeWord; final Char2IntMap char2symbol = this.char2symbol; final int length = s.length(); int numBits = prefixFree ? codeWord[ 0 ].size() : 0; for( int i = length; i-- != 0; ) numBits += codeWord[ char2symbol.get( s.charAt( i ) ) ].size(); final LongArrayBitVector result = LongArrayBitVector.getInstance( numBits ); for( int i = 0; i < s.length(); i++ ) result.append( codeWord[ char2symbol.get( s.charAt( i ) ) ] ); if ( prefixFree ) result.append( codeWord[ 0 ] ); return result; } public long numBits() { long numBits = 0; for( int i = codeWord.length; i-- != 0; ) numBits += codeWord[ i ].size(); return numBits; } public PrefixCoderTransformationStrategy copy() { return new PrefixCoderTransformationStrategy( this ); } }





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